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Some water and earth jutsu.

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Some water and earth jutsu. Empty Some water and earth jutsu.

Post by Hakai Sat Nov 22, 2008 9:20 am

Earth style:Earth disturbance
Range:covers area 7 square meters in front of the user.
Rank:C
CK:5
Description:User puts his palms to the ground in front of him and by focusing his chakra sends an wave that starts collapsing,crushing rocks and ground in front of the user making a strong but not enough big to be called earthquake that could sometimes even kill oponent.As long as the rocks are conected it works.If used on the water surface it will disrupt the earth bellow and create huge waves of crushing power.User must have his palms conected to the ground while he is doing the technique.Technique could be very dangerous even for the user if used in some building.User first does handsigns and after u put ur arms being connected to the ground

Earth style:Earth barricade
Range:1meter in front of the user.
Rank: D
CK:3
Description:User puts his palms to the ground in front of him.Sudenly an earth shield made from strong minerals will rise from the ground in front of the user.The shield is enough resistant to block 2 explosive tags but then starts to collaps.The wall rises up very quickly.While the shield holds user can do other techniques while his palms are conected to the ground.

Earth style:Living mud
Range:Small space around the oponent.
Rank: D
CK:3
Description:User does some handsigns and puts his palms in the ground in front of him.If the oponent is conected to the ground he will feel hard movement if he is moving but if he stands for some time he will notice that he is starting to sink into the ground.He will sink as long as the ground reaches his waist and he's legs are in the ground.Oponent will interupt the user if he tries to separate he's palms from the ground by throwing an kunai or something else.Oponent will feel that his feet are being sticky and eventually evade the technique,so to sucecsfully perform the jutsu,oponent must be somehow distracted.

Earth style:Ground impalement
Rank:C
CK:4
Range:The area where the oponent is standing.
Description:User puts his palms in front of the ground he is standing.With incredible speed spikes will emerge from the ground piercing and crushing anything in their way.Spikes will act as they are chasing their target cuz from one spike there will come out another and another until target somehow interupts the user or escapes the field of spikes,but even then user can put the spikes horizontaly so if the oponent is right next to them,he is in great danger.User can create more field of spikes at the same time but will eventualy spend more chakra.

Water style:Water whip
Rank: D
CK:3
Description:User will enchant their blade,kunai or shuriken for the next strike making the blade longer using the water that looks simillar to the whip.the water around the blade will copy the sharpness of the blade and could be thrown to cut the person.

Water style:Susano's punishment
Rank:A
CK:7 per turn
Description:The technique requires that the user must be in a water surrounding.User will do handsigns and focus he's chakra to create an violent storm on the sea manipulating the waves as long as he is standing still and focusing chakra.This is usually devastating for the oponents on the sea as it is usually used to interrupt and crush ships in the 4th shinobi war.


Last edited by Hakai on Fri Dec 12, 2008 9:06 am; edited 2 times in total
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Post by Paksennarion Sat Nov 22, 2008 3:13 pm

Hakai wrote:Earth style:Earth disturbance
Range:covers a certain area
Rank:C
CK:5
Description:User puts his palms to the ground in front of him and by focusing his chakra sends an wave that starts collapsing,crushing rocks and ground in front of the user making a strong but not enough big to be called earthquake that could sometimes even kill oponent.As long as the rocks are conected it works.If used on the water surface it will disrupt the earth bellow and create huge waves of crushing power.User must have his palms conected to the ground while he is doing the technique.Technique could be very dangerous even for the user if used in some building.It doesn't require handsigns as long as his arms are conected to the ground.

Specify exact range please.

Hakai wrote:
Earth style:Earth barricade
Range:1meter in front of the user.
Rank: D
CK:3
Description:User puts his palms to the ground in front of him.Sudenly an earth shield made from strong minerals will rise from the ground in front of the user.The shield is enough resistant to block 2 explosive tags but then starts to collaps.The wall rises up very quickly.While the shield holds user can do other techniques while his palms are conected to the ground not doing handsigns.

C rank.

Hakai wrote:
Earth style:Living mud
Range:Small space around the oponent.
Rank: D
CK:3
Description:User puts his palms in the ground in front of him.If the oponent is conected to the ground he will feel hard movement if he is moving but if he stands for some time he will notice that he is starting to sink into the ground.He will sink as long as the ground reaches his waist and he's legs are in the ground.Oponent will interupt the user if he tries to separate he's palms from the ground by throwing an kunai or something else.

Hm... C rank this one too.

Hakai wrote:
Earth style:Ground impalement
Rank:C
CK:4
Description:User puts his palms in front of the ground he is standing.With incredible speed spikes will emerge from the ground piercing and crushing anything in their way.Spikes will act as they are chasing their target cuz from one spike there will come out another and another until target somehow interupts the user or escapes the field of spikes,but even then user can put the spikes horizontaly so if the oponent is right next to them,he is in great danger.User can create more field of spikes at the same time but will eventualy spend more chakra.

B rank please.

Hakai wrote:
Water style:Water whip
Rank: D
CK:3
Description:User will enchant their blade,kunai or shuriken for the next strike making the blade longer using the water that looks simillar to the whip.the water around the blade will copy the sharpness of the blade and could be thrown to cut the person.

This one's fine, I believe.

Hakai wrote:
Water style:Susano's punishment
Rank:B
CK:6 per turn
Description:The technique requires that the user must be in a water surrounding.User will do handsigns and focus he's chakra to create an violent storm on the sea manipulating the waves as long as he is standing still and focusing chakra.This is usually devastating for the oponents on the sea as it is usually used to interrupt and crush ships in the 4th shinobi war.

A rank please.
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Post by Hakai Sun Nov 23, 2008 6:36 am

1.I wrote about the 1st earth jutsu.

2.Earth barricade isn't that strong jutsu cuz it can only stop two incoming explosive tags maximally but still stop kunais and shuriken coming DIRECTLY at the user so it will stay C.

3.Living mud also is weak technique cuz it must be used wise cuz the oponent will feel that he's feet are starting to sink and eventualy escape the jutsu...if the jutsu isn't used in collision with the other techniques it is useless.

4.Impalement covers an area where oponent is standing and if the oponent jumps to the tree or takes the higher ground,spikes won't reach therefore it's still C.Also user will probably do the jutsu in collision with the other techniques cuz oponent can jump and evade the spikes making the user SPEND chakra.

5.ok

6.changed
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Post by Paksennarion Mon Nov 24, 2008 8:53 am

Hakai wrote:
2.Earth barricade isn't that strong jutsu cuz it can only stop two incoming explosive tags maximally but still stop kunais and shuriken coming DIRECTLY at the user so it will stay C.

Please specify that last part in the description. Also, yes it is strong, if you can still do other jutsu while this is happening without hand signs.

Hakai wrote:
3.Living mud also is weak technique cuz it must be used wise cuz the oponent will feel that he's feet are starting to sink and eventualy escape the jutsu...if the jutsu isn't used in collision with the other techniques it is useless.

Unless you add something in about it not working if the victim isn't standing still, then I still say it should be a C rank. It has a strong effect.

Hakai wrote:
4.Impalement covers an area where oponent is standing and if the oponent jumps to the tree or takes the higher ground,spikes won't reach therefore it's still C.Also user will probably do the jutsu in collision with the other techniques cuz oponent can jump and evade the spikes making the user SPEND chakra.

It should still be a B rank.

The first jutsu if fine now.
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Post by Hakai Wed Dec 10, 2008 7:27 am

For each of these jutsu i must have myself conected to the ground and standing still...it doesn't matter if i can do other jutsu cuz THOSE ARE OTHER JTUSU THAT REQUIRE CONECTIVITY TO THE GROUND......(u can still try to get me from my side if your direct strike doesn't succed and except it would be wise to use the explosive tags...)



about the mud i wrote already that target can jump away

And why is impalement B rank pls explain cuz i explained almost everything
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Post by shinobiwan Wed Dec 10, 2008 4:37 pm

just follow the rules please, its not that much and it makes it easy.
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Post by Hakai Fri Dec 12, 2008 9:07 am

i guess this is good and why is imaplement B rank Paks still didn't explained as u can dodge the spikes.(all these jutsu are made to be done in collision with one another...and i changed it a bit)
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Post by shinobiwan Fri Dec 12, 2008 3:05 pm

good. approved but make sure you can only use them at the appropriate ninja rank
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